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Clarifications on Travel, PoTM, and Fights
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Updates! Long time no see!


First off, I'd like to apologize about the delay in the OTM announcements (Sorry, Siki, mainly :P) and admit that November's OTM write-up will likely be rolled into December's after the activity check. After that, expect the OTMs to resume their normal schedule. With that being said, there are some updates to get to:

Update to the Travel Guide

After a few threads that pushed the boundary of liquid time, the staff decided it was finally time to settle on the scale of Relic Lore. Most numbers from the original guide have not changed, but you can now trust that all numbers are accurate and actually helpful. In addition to that, we have added several varieties of maps to help people visualize Relic Lore in its variety and scale. Specifically, there is a grid map of the territories, and 1 square is about 306 square miles or about 17.5 miles on one side. Given that wolves travel roughly 30 miles a day, travel times were decided based off of these numbers. If anyone has any questions, confusions, or notices a typo somewhere, feel free to contact us!

Clarifications on PoTM

We ran into some issues early on with the new PoTM system that had us scratching our heads and asking "what is a proper use of the PACK thread tag." Previously it was considered anything that contained 50%+ of the pack members, and while that rule of thumb was perfectly fine for doling out LP once a thread was finished, it was hard to gauge for ongoing threads where less than 50% of a given pack might have showed up even if the intention was for everyone to be there. For this reason we decided to give a concrete defintition of what can be considered a "PACK" thread and what will count for PoTM. Keep in mind this is a working definition and if you think there is something missing from this list you can ask for your idea to be added. These are some of the most common pack activities we have noticed over the years:
  • Meetings
  • Hunts
  • Pack Howl
  • Pack Random Event
  • Disputes with other packs (Major ones, i.e. scuffles, fights, confrontations)
  • Pack-wide Training and Lessons
  • Tournaments
  • Pup-meeting
  • New member welcoming

Consent in Fights

With the Fighting System rewrite that occurred earlier this year, we asked for--but did not enforce--consent to be given by both parties before a fight was rolled for. We will now be enforcing this going forward, so please anticipate this when asking for a roll to be had. This does not mean that the Colosseum is where the discussion about a fight should take place, as the appropriate channel for that is either over PMs or in the Slack Chat. Fights should never be a surprise for anyone.

Lastly, we would like to warn people that there are circumstances where one character might be able to do 10+ points of damage to wolves, and in these cases their opponents are at risk of dying without hitting 0 at all. Our warning about death only appears when a wolf is at 0 HP or less. In the event of a character having only 4 HP against a character capable of doing 14 points of damage, it is the responsibility of the player to submit, end the fight, or attempt to escape. The staff may be able to warn you occasionally, but it is not our job to issue the warning, and if a character hits -10 HP they will be considered dead.

Welcome Wild Rye Fields

Okay, this is super delayed and we all know about it already, but I'd like to welcome our newest pack formally. Wild Rye Fields was founded in the beginning of September and finalized in November, and is off to a great, dramatic start. Keep it up guys!

Pack Creation Guide

Also, be on the look out for a new library article that combines all of the distantly scattered information on creating a pack and becoming a leader. The information was previously in FAQ and other various articles, but we will giving it its own place now. If you have suggestions on other articles that could be written let us know!