Hollowheart Keep no one is home, go away - Printable Version +- Ruins of Wildwood (https://relic-lore.net) +-- Forum: Library (https://relic-lore.net/forumdisplay.php?fid=23) +--- Forum: Game Archives (https://relic-lore.net/forumdisplay.php?fid=26) +---- Forum: Incompleted Relic Lore (https://relic-lore.net/forumdisplay.php?fid=22) +---- Thread: Hollowheart Keep no one is home, go away (/showthread.php?tid=18796) |
no one is home, go away - Caelia - Dec 02, 2018 Open to one other. Trouble might be fun but not necessary. || Late afternoon, Clear Sky, 1.4 ° F, -17 ° C
[dohtml] [/dohtml] RE: no one is home, go away - Salvador - Dec 03, 2018 Salvador Sumatra was sitting in the woods. You could call what he was doing brooding or just using some time to angst about the past. He thought that the best way to describe it was like two endlessly long threads with a knot in them every inch or so and he was untying every one. His mind was a complicated place at the moment. Every time he thought he had something figured out, he realized that it wasn't the whole story. There was more metaphorical knots to take out. Then he saw the girl. "Hey," he said, just going through the motions of greeting someone. He had problems to worry over. RE: no one is home, go away - Caelia - Dec 03, 2018 [dohtml] [/dohtml] Re: - Spirit of Wildwood - Dec 03, 2018 You discover a half-eaten deer carcass. +5 Health RE: no one is home, go away - Salvador - Dec 07, 2018 Well that was rude. Salvador raised his ears to a more assertive position. "I wasn't looking for no disrespect," he growled. It wasn't even acknowledged in the brown wolf's mind that she might not appreciate his company. Pups back home liked him, worshipped him even. Most grown wolves were privately jealous of him, so puphood was the age he knew best. He was not used to having to struggle for dominance. But he was stubborn, and this pup was out of line. |