Ruins of Wildwood
Official Character Alignments - Printable Version

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Character Alignments - Fenru - Jul 16, 2013

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The Nine Alignments


Table of Contents

When you and your wolf first started on Ruins of Wildwood, you might have noticed on your character's profile that one of the vital fields that is required to "fill out" during the application process is titled  Alignment. Clicking it will bring down the drop-down menu and list nine available options: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, and Chaotic Evil.


Each alignment allows other players some insight to your wolf's character. This "system" categorizes a character from an ethical perspective (Lawful vs. Chaotic) and a moral perspective (Good vs. Evil). It is a piece of information that allows readers some insight to what kind of character your wolf is at their very core.


This guide will help you decide your character's alignment and help you transition them from one to the other if/when an alignment assessment is called for. It is actually advised to test a character's alignment every 3-4 months or after a traumatic, life-changing event - such as a near-drowning experience, coming-of-age, surviving a natural disaster or the occurrence Random Event. But first, we shall explore and understand what "Lawful vs. Chaotic" and "Good vs. Evil" mean...










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RE: Character Alignments - Mapplethorpe - Jul 16, 2013

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Alignment Basics.



Lawful vs. Chaos vs. Neutral.


Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, being prone to being judgmental, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which others can depend on each other and make the right decisions in full confidence that others will act as they should.


Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows characters to express themselves fully and lets society benefit from the potential that its individuals have within them.


Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to follow rules nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others if it suits him/her.


Good vs. Evil vs. Neutral.


Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.


Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.


Characters who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral characters are committed to others by personal relationships.

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RE: Character Alignments - Fenru - Jul 16, 2013

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The Lawful Good Character. (The Crusader).


Lawful Good is known as the "Saintly" or "Crusader" alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. A Lawful Good pack would consist of a well-organized hierarchy that works for the benefit of its members.


Lawful Good characters may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict — for example, upholding a sworn oath when it would lead innocents to come to harm — or conflicts between two orders, such as between their religious law and the law of the local ruler.


The Lawful Good character:
  • Respects the high-ranking figures in their family and obeys their mandates.
  • Values lifelong commitment to a romantic partner.
  • Obeys all person contracts.
  • Considers public service in superior or high-ranking role an honor.
  • Will not want to disappoint their pack or family.
  • Will support their family and pack even if it means personal discomfort.
  • Will never betray a friend and enjoys having close friends.
  • Considers the needs of their pack in personal life.
  • Feels guilt when he commits a wrongdoing and will seek to right his wrong.
  • Will give his life in defense of his pack.
  • Believes everyone should be treated fairly and kindly.


The Lawful Good Commandments, Sins & Actions.
Commandments Sins
  1. You shall not lie.
  2. You shall not harm the innocent.
  3. You shall not murder.
  4. You shall help the needy.
  5. You shall honor legitimate authority that promotes goodness.
  6. You shall follow the law.
  7. You shall not betray others.
  8. You shall bring criminals and evil-doers to justice.
  9. You shall not steal.
  10. You shall seek unlimited good for others and unlimited order in society.
  1. Failing to show respect to lawful good churches, governments, and/or beings.
  2. Failing to speak out against corruption, sin, greed, pride, etc.
  3. Being motivated by pride, avarice, gluttony, or some other sinful impulse.
  4. Theft, robbery, or willful vandalism.
  5. Causing harm to a pious or virtuous being.
  6. Failing to assist or aid good beings when in need.
  7. Blasphemous or heretical acts.
  8. Allowing a crime or major act of evil to go unpunished.
  9. The murder of an innocent.
  10. Aiding the servants of Chaos and Evil.
Honorable Deeds Dishonorable Actions
  • Allowing the enemy to attack first.
  • Allowing the enemy to remove their dead/wounded from the field.
  • Refusing medical treatment for the good of the party.
  • Defeating a superior opponent.
  • Taking a hit for someone else.
  • Saving the life of another at great risk to own self.
  • Picking up the funeral expenses of someone your character slew in combat.
  • Reporting illegal and immoral actions to the authorities.
  • Taking prisoners.
  • Being accused of or convicted for crime (innocent or not).
  • Attacking an unarmed or obviously inferior opponent.
  • Fleeing a battle that's obviously going poorly, with a superior opponent, or with an equal opponent.
  • Defeated by an inferior opponent.
  • Delivering death blow to a helpless opponent.
  • Gloating over a victory, falsely claiming the 'bragging rights' that belong to another or outright lying.
  • Rash or improper social behavior.
  • Desecrating an enemy's corpse.
  • Surrendering, taking a bribe, or treason.
  • Being taken prisoner.

Examples of the Lawful Good:
  • The Leader who religiously looks after his pack, provides for them, and cares for them.
  • The Guardian who obediently listens to his Leader and righteously obeys.
  • The pack wolf who protects an innocent stranger from the attacks of their own pack.
Keywords: honorable, trustworthy, friendly, helpful, reliable, courteous, loyal, scrupulous, sensitive, respectful.



The Lawful Good Pack.


A pack with a lawful good system usually has a codified set of laws, and most members willingly obey those laws. Their members are generally honest, law-abiding, and helpful. They mean well (at least most of them do) and they respect the law. As a rule, wolves don't generally walk about freely exuding dominance over others and brandishing their curled lips and clenched teeth. Those who do are viewed with suspicion or deemed as trouble-makers. Some lawful good packs tend to dislike adventurers, since they often bring trouble.

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RE: Character Alignments - Mapplethorpe - Jul 16, 2013

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The Lawful Neutral Character. (The Judge).


Lawful Neutral is called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral pack would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters might include a Guardian who always follows orders, an Advisor or a Sentry that adheres mercilessly to the word of the law, and typical Teacher or Disciplinarian.


Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass, but simply that their moral considerations come a distant second to what their code, tradition, or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.


Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


The Lawful Neutral character:
  • Respects the authority figures in his family and obeys their mandates.
  • Will support their pack and Leader when profitable to do so, but will not act against them if profitable.
  • Will not betray a family member.
  • Is generally well liked by his community, but normally will not seek to improve the community.
  • Considers public service in a leadership role an honor.
  • Obeys all personal contracts.
  • Is not concerned with those less fortunate.
  • Will not harm others for profit.
  • Believes others deserve the treatment they are willing to endure.
  • Will not aid family members in need if personal discomfort is required.
  • Has few close friends and would never betray those he has.
  • Values lifelong commitment to a romantic partner.


The Lawful Neutral Commandments, Sins & Actions.
Commandments Weaknesses
  1. You shall not lie.
  2. You shall not kill the innocent.
  3. You shall not murder.
  4. You shall help the needy if such action advances law and order.
  5. You shall honor legitimate authority.
  6. You shall follow the law.
  7. You shall not betray others.
  8. You shall not aid criminals.
  9. You shall honor all oaths.
  10. You shall promote unlimited order in society.
  1. Failing to alert the authorities of a crime.
  2. Treating a peer with disrespect.
  3. Placing personal desire above adherence to the law.
  4. Breaking your word to your peer or ally.
  5. Failing to assist allies in need.
  6. Breaking a major law.
  7. Failing to assist your superior when in need.
  8. Treating a superior with disrespect.
  9. Breaking your word to your superior.
  10. Breaking a sacred oath or written contract. Aiding the forces of Chaos and Disorder.
Honorable Actions Dishonorable Actions
  • Defeating a superior opponent.
  • Refusing medical treatment for the good of the party.
  • Reporting illegal actions to the authorities.
  • Allowing the enemy to attack first.
  • Taking prisoners.
  • Allowing a bested enemy or opponent to continue a scuffle or fight.
  • Allowing the enemy to remove their dead/wounded from the field.
  • Being convicted or accused of crime (innocent or not).
  • Rash or improper social behavior.
  • Saving the life of another at great risk to own self.
  • Refusing a fair contest/challenge.
  • Defeated by an inferior opponent.
  • Fleeing a fight with an equal or superior opponent.
  • Fleeing a battle in which the odds are no longer in their favor.
  • Being taken prisoner.
  • Taking a hit for someone else.
  • Walking away from a challenge.
  • Treason.

Examples of the Lawful Neutral:
  • The Sentry who follows his Leader's every command.
  • The Vigilante who takes it upon herself to serve her pack to the best of her abilities.
  • The dutiful nephew who swears to  his uncle that he will carry on their family traditions in addition to his mother and father's teachings.
Keywords: rigid, loyal, orderly, reliable, truthful, methodical, responsible, structured, neat, precise.



The Lawful Neutral Pack.


The kind of pack who operates under this alignment is an authoritarian one with codified laws supporting a pack hierarchy. Whether the hierarchy supports altruistic actions or egoistic actions is of no concern to the members of this alignment. Lawful neutral members want the power of the state to be used to maintain the order of pack ranks. Any form of justice that maintains the social order is desirable.

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RE: Character Alignments - Fenru - Jul 16, 2013

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The Lawful Evil Character. (The Overlord).


Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment see a well-ordered pack hierarchy as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor. Examples of this alignment include tyrants, devils, and undiscriminating mercenary types who have a strict code of conduct.


Like the Lawful Good character, Lawful Evil characters may sometimes find themselves faced with the dilemma of whether to obey law or evil when the two conflict. However, their issues with Law versus Evil are more concerned with "Will I get caught?" versus "How does this benefit me?"


A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.


This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.


Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest. Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.


The Lawful Evil character:
  • Will use all available resources to destroy others.
  • Obeys all personal contracts.
  • Is not trusted by the community and may have enemies.
  • Respects the authority figures in his family and obeys their mandates.
  • Will kill and harm others to get ahead.
  • Respects the laws and authority figures of their pack.
  • Considers public service in a leadership role an honor.
  • Will betray law-breaking family members for personal gain. Will not betray family if loyal.
  • Will betray law-breaking friends if profitable. Will not betray loyal friends.
  • Values lifelong commitment to a romantic partner.
  • Will seek to undermine his superiors and pack, if profitable and legal.
  • Uses any legal means necessary to evade justice.


The Lawful Evil Code, Weaknesses & Actions.
Code Weaknesses
  1. You shall not lie.
  2. You shall harm the innocent to advance yourself or promote order.
  3. You shall kill to advance yourself or promote order.
  4. You shall not aid the weak.
  5. You shall honor legitimate authority that promotes you and your comrades.
  6. You shall follow the law.
  7. You shall not betray others.
  8. You shall not aid criminals or those who protect the weak.
  9. You shall use the law to advance yourself and your comrades.
  10. You shall seek unlimited power over others and unlimited order in society.
  1. Failing to use the law to harm others, even when there is no chance for personal gain.
  2. Failing to assist or avenge a peer.
  3. Failing to dominate those not worthy of respect.
  4. Breaking your word to your peer or ally.
  5. Refusing to punish the disobedient. Not pursuing vengeance when appropriate.
  6. Failing to commit cruel acts that are in your best interest.
  7. Failing to further your cause when opportunity presents.
  8. Turning down a chance to gain power or wealth. Failing to corrupt an institution or being for material gain.
  9. Betraying your superior without cause. Breaking your word to your superior.
  10. Aiding the forces of Freedom and Goodness. Breaking a sacred oath.
Honorable Actions Dishonorable Actions
  • Allowing the enemy to attack first.
  • Defeating a superior opponent.
  • Allowing the enemy to remove their dead/wounded from the field.
  • Desecrating an enemy's corpse.
  • Gloating over a victory.
  • Delivering death blow to a helpless opponent.
  • Taunting an enemy into fighting
  • Taking a bribe or taking prisoners.
  • Reporting illegal actions to the authorities.
  • Unjustly slaying a prisoner or unarmed opponent who has yielded.
  • Being defeated by an inferior opponent.
  • Being convicted or accused of a crime (innocent or not).
  • Fleeing a fight with an equal or superior opponent.
  • Fleeing a battle in which the odds are no longer in their favor.
  • Being taken prisoner.
  • Killing or harming a host who has provided you food and/or shelter.
  • Falsely claiming the 'bragging rights' that belong to another or outright lying.
  • Saving the life of another at great risk to own self.
  • Refusing a fair contest/challenge.
  • Treason.
  • Surrendering.
  • Taking an arrow or hit for someone else.

Examples of the Lawful Evil:
  • The loyal Hunter or Guardian who serves as an assassin and enjoys the act of killing.
  • The ruthless Advisor who worms his way up the pack hierarchy in attempt to get obtain the power he craves.
Keywords: plotting, organized, taciturn, malevolent, commanding, revering, calculating, power-hungry, cruel, vengeful, merciless, proud, hostile, callous, domineering, tyrannical.



The Lawful Evil Pack.


A lawful evil pack usually has a codified set of laws, which most members obey out of fear of harsh punishment. It is marked by its severe laws; which involves harsh punishments regardless of guilt or innocence. The laws are not intended to preserve justice so much as to maintain the status quo. Status in rank is crucial; bribery and corruption are often ways of life. Wolves who are not apart of the pack - whether classified as a lone wolf or affiliated with another pack - are viewed with great suspicion. Lawful evil packs often find themselves quashing rebellions of oppressed members who clamor for humane, sympathetic treatment.

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RE: Character Alignments - Mapplethorpe - Jul 16, 2013

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The Neutral Good Character. (The Hero).


Neutral Good is known as the "Benefactor" alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, devoted to helping others without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with Leaders and their Advisors and Diplomats, but do not feel beholden to them. They do the best that a good character can do. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would.


Neutral good is the best alignment a character can be because it means doing what is good without bias for or against order. Neutral good can also be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


The Neutral Good character:
  • Fits in with their society.
  • Supports their pack.
  • Will keep their word.
  • Does not seek positions of authority over others.
  • Will provide for friends, and expects to be repaid in some manner.
  • Values their family, but will not heed their requests necessarily.
  • Will take risks if the benefits are great.
  • Will not want to disappoint their family and/or pack.
  • Will support their family and friends even if it means personal discomfort.
  • Will never betray a friend and enjoys having close friends.
  • Will give their life in defense of their community.
  • Believes everyone should be treated fairly and kindly.
  • Feels guilt when he commits a wrongdoing and will seek to right their wrong.
  • Considers the needs of the community in personal life.
  • Supports the pack laws when advantageous to do so.


The Neutral Good Commandments, Sins & Actions.
Commandments Sins
  1. You shall lie only to evil-doers.
  2. You shall not harm the innocent.
  3. You shall not murder.
  4. You shall help the needy.
  5. You shall honor those who promote goodness.
  6. You shall follow the law unless breaking the law results in more good.
  7. You shall not betray others.
  8. You shall bring evil-doers to justice.
  9. You shall steal only to promote goodness.
  10. You shall seek unlimited good for others.
  1. Refusing to defy authority to perform a good act.
  2. Failing to speak out against an evil act.
  3. Following a law or keeping your word when you feel that breaking the law would result in more good.
  4. Theft, robbery, or willful vandalism unless it harms an evil being or cause.
  5. Willful causing of harm to a good being.
  6. Failing to assist good beings when they are in need.
  7. Turning down a chance to destroy or bring to justice an evil being.
  8. Allowing major act of evil to go unavenged. Betraying a friend or ally for evil reason.
  9. The murder of an innocent.
  10. Aiding the servants of Evil. Committing a heinous or demented act.
Honorable Deeds Dishonorable Actions
  • Allowing a bested enemy to continue a scuffle or fight.
  • Allowing the enemy to attack first.
  • Defeating a superior opponent.
  • Executing a humiliating prank on enemy or rival.
  • Taking prisoners.
  • Refusing medical treatment for the good of the party.
  • Taking an hit for someone else.
  • Saving the life of another at great risk to own self.
  • Refusing to defy authority to perform a good act.
  • Failing to speak out against an evil act.
  • Following a law or keeping your word when you feel that breaking the law would result in more good.
  • Theft, robbery, or willful vandalism unless it harms an evil being or cause.
  • Willful causing of harm to a good being.
  • Failing to assist good beings when they are in need.
  • Turning down a chance to destroy or bring to justice an evil being.
  • Allowing major act of evil to go unavenged. Betraying a friend or ally for evil reason.
  • The murder of an innocent.
  • Aiding the servants of Evil. Committing a heinous or demented act.

Examples of the Neutral Good:
  • The Leader's son who attempts to find and make his own mark as a pack Leader; with his own concept of the rules he was raised to uphold.
  • The Healer who takes responsibility for taking care of a rogue wolf who was injured by their own mistake.
  • The righteous and rebellious daughter who does as she pleases, whenever she pleases, even if it means disregarding some pack rules.
Keywords: protective, helpful, courteous, kind, loving, self-reliant, sensitive, friendly, merciful, gracious, humane, altruistic, giving, respectful.



The Neutral Good Pack.


A neutral good pack rarely influences its members other than to help them when they are in need. They tend to adopt whatever hierarchy seems most expedient or convenient at the moment. A particular hierarchy lasts as long as the current Leader(s) can maintain it. Transfers of power are usually marked by shifts in rank, though these are often bloodless coups, scuffles, and fights. Members are treated the same as everyone else - cubs, lone wolves, other pack wolves, and other Leaders alike.

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RE: Character Alignments - Fenru - Jul 17, 2013

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The Neutral Character. (The Outsider).


Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. Many roguish characters who play all sides to suit themselves are also of this alignment. Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes.


A neutral character does what seems to be a good idea. They don't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, they would rather have good neighbors and rulers than evil ones. Still, they're not personally committed to upholding good in any abstract or universal way.


Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.


Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Freshly-created characters usually start as a "Neutral" character then advance to adopt one of the other eight alignments as they start to develop.


The Neutral character:
  • Fits in with their society.
  • Supports their Leader and/or pack.
  • Will provide for friends, and expects to be repaid in some manner.
  • Has few close friends and would never betray those they have, unless circumstances are dire.
  • Values his family, but will not heed their requests necessarily.
  • Will not aid family members in need if personal discomfort is required.
  • Will not betray a family member, unless the circumstances are dire.
  • Will keep his word, generally.
  • Is not concerned with those less fortunate.
  • Will not harm others for profit.
  • Is generally well liked by his community, but normally will not seek to improve the community.
  • Supports the law when advantageous to do so.
  • Will take risks if the benefits are great.
  • Believes others deserve the treatment they are willing to endure.


The Neutral Commandments, Sins & Actions.
Commandments Sins
  1. You shall avoid lies.
  2. You shall not kill the innocent.
  3. You shall not murder.
  4. You shall help the needy if such action aids yourself.
  5. You shall honor those who honor you.
  6. You shall follow the law unless breaking the law can advance you without harming others.
  7. You shall not betray others unless your life is in jeopardy.
  8. You shall aid those who aid you and harm those who harm you.
  9. You shall not promote an extreme viewpoint.
  10. You shall advance yourself without harming others.
  1. Trying to persuade others to take a stance on a moral or ethical issue.
  2. Failing to assist a friend or ally.
  3. Killing for any reason other than survival.
  4. Breaking your word to a friend or ally, unless life is threatened.
  5. Needless torture.
  6. Making a sacrifice for someone unrelated to you.
  7. Refusing to kill when important to your survival.
  8. Betraying an ally or friend, unless life is in danger.
  9. Showing mercy to a dire enemy.
  10. Taking sides in a conflict that doesn't affect your survival.
Honorable Deeds Dishonorable Actions
  • Perpetrating a humiliating prank on enemy or rival.
  • Fleeing a fight with a superior opponent.
  • Gloating over a victory.
  • Cheating during a scuffle or fight.
  • Defeating a superior opponent.
  • Being taken prisoner.
  • Allowing the enemy to attack first.
  • Being convicted of a crime.
  • Killing a host who has provided them with food and/or shelter.
  • Surrendering.
  • Defeated by an inferior opponent.
  • Treason.

Examples of the Neutral:
  • A Hunter whose primary overriding concern is to feed his pack.
  • A Lone Wolf with no qualms about trading a few plump hares for protection from either side of a war.
Keywords: diplomatic, judgmental, enigmatic, aloof, distant, self-reliant, mediatory, even-handed, fair, indifferent, impartial.



The Neutral Pack.


The neutral pack has a hierarchy that balances the needs of its members as a whole as well as each individual member. It allows its members to pursue their own interests as long as they do not violate the rights of others. True neutral beings want the benefits of the hierarchy to be applied equally to all. Any form of justice that is fair and impartial is desirable.

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RE: Character Alignments - Mapplethorpe - Jul 17, 2013

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The Neutral Evil Character. (The Villain).


Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment, and usually make allies primarily to further their own goals. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They will do whatever they can get away with; they are only out for themselves (for comfortable living, power, glory, position, and anything to make them feel satisfied) and no one else, pure and simple


They abide by laws for only as long as it is convenient for them. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since she or he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent. Another valid interpretation of Neutral Evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence.


These characters willingly cooperate with anyone who will further their own ends. They often seek the easy road to fame and fortune, with little concern for those they trample along the way. They value strength and ability alone. If the neutral evil can use laws to weaken those who stand in the way of his success, he will use them. If he must resort to breaking the law, he will. He has no preference for either method. The only important thing is that he gets what he wants. Laws are tools to use against other characters, as well as their own sense of honor.


The Neutral Evil character:
  • Fits in with their society.
  • Is not trusted by the pack and may have enemies.
  • Will betray family members and friends for personal gain.
  • Will provide for friends, and expects to be repaid in some manner.
  • Supports the pack laws when advantageous to do so.
  • Supports their pack when profitable.
  • Will take risks if the benefits are great.
  • Values their family, but will not heed their requests necessarily.
  • Will keep their word only if it is profitable.
  • Does not seek positions of authority over others.
  • Uses any means necessary to evade justice.


The Neutral Evil Code, Weaknesses & Actions.
Code Weaknesses
  1. You shall lie to advance yourself.
  2. You shall harm the innocent to advance yourself.
  3. You shall kill to advance yourself.
  4. You shall not aid the weak.
  5. You shall honor those who are stronger.
  6. You shall follow the law only to advance yourself.
  7. You shall betray friends, family, community, and nation to advance yourself.
  8. You shall not aid those who protect the weak.
  9. You shall not show mercy to enemies.
  10. You shall seek unlimited power over others.
  1. Failing to show malice or inflict pain upon an innocent when it would be pleasurable to do so.
  2. Not challenging a clearly weak leader for leadership.
  3. Keeping your word when doing so would interfere with personal gain.
  4. Refusing to commit cruel act that would harm your enemy or rival when appropriate.
  5. Making a sacrifice to help another when not important to your survival.
  6. Failing to commit cruel acts that are in your best interest.
  7. Refusing to kill for personal gain or wealth.
  8. Turning down a chance to gain power or wealth.
  9. Showing mercy to one who is opposed to you or your cause.
  10. Aiding the servants of Goodness.
Honorable Actions Dishonorable Actions
  • Unjustly harming or slaying a prisoner or opponent who has yielded.
  • Gloating over a victory.
  • Taunting an enemy into fighting.
  • Attacking an obviously inferior opponent.
  • Accused of crime (innocent or not).
  • Defeating a superior opponent.
  • Fleeing a fight with a superior opponent.
  • Desecrating an enemy's corpse.
  • Refusing a fair contest/challenge.
  • Taking a bribe.
  • Delivering death blow to a helpless opponent.
  • Allowing the enemy to attack first.
  • Being defeated by an inferior opponent.
  • Allowing a bested enemy to continue a fight.
  • Taking a hit for someone else.
  • Saving the life of another at great risk to own self.
  • Refusing medical treatment for the good of the party.
  • Taking prisoners.

Examples of the Neutral Evil:
  • A lone wolf who switches between one pack to another if made a better offer.
  • The Consul who who plots behind her or his Leader's back.
  • The Guardian or Hunter who has little regard for formal laws but does not needlessly kill others.
  • An unexpected feral killer who strikes against strangers and pack members alike only for the sake of causing fear and distrust in the community.
Keywords: insensitive, wicked, self-reliant, cruel, unkind, depraved, corrupt, hateful, immoral, destructive, vicious.



The Neutral Evil Pack.


The members of a Neutral Evil pack are usually oppressed and subjugated, facing a dire future. They tend to adopt whatever hierarchy seems most expedient or convenient at the moment. A particular form of hierarchy lasts as long as the Leader(s) in power can maintain it. Leaders of this type of pack tend to be brutal dictators. Transfers of power are usually marked by shifts in rank through dominance scuffles and fights, and often bloody coups.

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RE: Character Alignments - Fenru - Jul 17, 2013

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The Chaotic Good Character. (The Rebel).


Chaotic Good is known as the "Beatific," or "Cynic" alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic hierarchies that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. They may create conflict in a team or pack if they feel they are being pushed around, and often view extensive organization and planning as pointless, preferring to improvise instead.


The Chaotic Good character:
  • Considers themselves above the law.
  • Will not want to disappoint their family.
  • Will never betray a friend and enjoys having close friends.
  • Will support their family even if it means personal discomfort.
  • Believes everyone should be treated fairly and kindly.
  • Feels guilt when they commit a wrongdoing and will seek to right their wrong.
  • Will break any contract whenever they feel like it.
  • Finds most people to be narrow-minded and inflexible.
  • Seeks to undermine the superior and high-ranking figures of their pack.
  • Will give their life in defense of their community.
  • Considers the needs of the community in personal life.
  • Values flexible relationships with romantic partners.


The Chaotic Good Commandments, Sins & Actions.
Commandments Sins
  1. You shall lie in the pursuit of goodness.
  2. You shall not harm the innocent.
  3. You shall not murder.
  4. You shall help the needy.
  5. You shall honor those who promote freedom and goodness.
  6. You shall break the law in pursuit of goodness.
  7. You shall not betray others.
  8. You shall avenge the acts of evil-doers and enemies of freedom.
  9. You shall not place duty above personal desire to do good.
  10. You shall seek unlimited good for others and freedom in society.
  1. Failing to perform a random act of kindness when appropriate.
  2. Failing to pursue a new form of pleasure.
  3. Placing duty above personal desire.
  4. Failing to assist allies or good beings in need.
  5. Causing harm to an essentially good being.
  6. Following a law when you feel that it unnecessarily restricts your freedom.
  7. Turning down a chance to trick, cheat, or harm an evil being for personal gain.
  8. Betraying an ally or friend for evil reason.
  9. The murder of an innocent.
  10. Aiding the servants of Order and Evil.
Honorable Deeds Dishonorable Actions
  • Allowing an enemy to continue a fight when they have been bested.
  • Saving the life of another at great risk to own self.
  • Taking prisoners.
  • Taking a hit for someone else.
  • Gloating over a victory.
  • Executing a humiliating prank on an enemy or rival.
  • Unjustly killing a prisoner or unarmed opponent who has yielded.
  • Taunting an enemy into fighting.
  • Convicted of a crime by good or neutral authorities.
  • Being accused of crime by good or neutral authorities (innocent or not),
  • Delivering death blow to a helpless opponent.
  • Desecrating an enemy's corpse.
  • Surrendering.
  • Treason.
  • Being taken prisoner.
  • Fleeing a fight with an equal opponent and/or when the odds are no longer in their favor.
  • Falsely claiming the 'bragging rights' that belong to another or outright lying.

Examples of the Chaotic Good:
  • The lone wolf who thrives on taking from well-to-do packs and giving to the less fortunate.
  • The rebellious son who does what he wants, whenever he wants, with little regard to his parents' rules or what the rest of the pack think. His ways, he believes, are right and just.
Keywords: unpredictable, free-spirited, independent, anarchic, helpful, kind, merciful, cheerful, optimistic, carefree, easy-going.



The Chaotic Good Pack.


A chaotic good pack influences its members by helping the needy and opposing restrictions on freedom. In a chaotic good hierarchy, members mean well and try to do right, but are hampered by a natural dislike of their Leaders. Although there may be a single Leader (or one more dominant than the other), most members are allowed to manage themselves, so long as they continually prove their loyalty and act accordingly to pack laws. Their territories tend to have weak law enforcement organizations. A Sentry or Vigilante may hire generic Guards and Scouts to fill the gap and any shortcomings they might have. Members often take the law into their own hands when it seems necessary.

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RE: Character Alignments - Mapplethorpe - Jul 17, 2013

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The Chaotic Neutral Character. (The Nomad).


Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart and whims, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first. Good and Evil come second to their need to be free, and the only reliable thing about them is how totally unreliable they are.


Chaotic Neutral characters are free-spirited and do not enjoy the unnecessary suffering of others, but if they join a team or pack, it is because that team's goals happen to coincide with their own at the moment. They invariably resent taking orders and can be very selfish in their pursuit of personal goals. A Chaotic Neutral character does not have to be an aimless wanderer; they may have a specific goal in mind, but their methods of achieving that goal are often disorganized, unorthodox, or entirely unpredictable.


A subset of Chaotic Neutral is: "strongly Chaotic Neutral"; describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change and intentionally disrupt organizations for the sole reason of disrupting a lawful institution.


The Chaotic Neutral character:
  • Has few close friends and would never betray those he has, unless circumstances are dire.
  • Will not harm others for profit.
  • Values flexible relationships with romantic partners.
  • Is not concerned with those less fortunate.
  • Is not concerned with the desires of family members.
  • Considers himself above the law.
  • Seeks to undermine the authority figures of his pack.
  • Is generally well-liked by his pack, but normally will not seek to improve the pack.
  • Believes others deserve the treatment they are willing to endure.
  • Will break any contract whenever they feel like it.


The Chaotic Neutral Commandments, Sins & Actions.
Commandments Sins
  1. You shall lie to promote your freedom.
  2. You shall not kill the innocent.
  3. You shall not murder.
  4. You shall help the needy if such action promotes your freedom.
  5. You shall honor no authority above yourself.
  6. You shall break the law whenever convenient.
  7. You shall not betray others unless your life is in jeopardy.
  8. You shall not aid enemies of freedom or those who promote law.
  9. You shall pursue pleasure.
  10. You shall promote unlimited freedom for yourself.
  1. Showing respect for self-discipline, authority, or institutions unless trickery is involved.
  2. Failing to pursue pleasure.
  3. Placing fear of the law or duty above personal desire.
  4. Keeping your word to a peer when breaking your word would keep you out of danger or provide amusement.
  5. Refusing to exert power over others or actively sow dissension when appropriate.
  6. Following a law when opportunity for mischief, personal gain, or excitement presents itself.
  7. Turning down a chance to trick, cheat, or lie to a being for personal gain or amusement.
  8. Actively joining or maintaining an existing government, power structure, or other institution for reasons other than trickery, destruction, or mayhem.
  9. Actively hindering change.
  10. Actively inducing boredom. Aiding the forces of Law and Order.
Honorable Deeds Dishonorable Actions
  • Gloating over a victory.
  • Taunting an enemy into fighting.
  • Fighting unfairly or cheating during a scuffle or fight.
  • Refusing a fair contest or challenge.
  • Executing a humiliating prank on an enemy or rival.
  • Fleeing a battle that's obviously going poorly.
  • Walking away from a challenge.
  • Treason.
  • Surrendering.
  • Refusing medical treatment for the good of the party.
  • Allowing the enemy to attack first.
  • Killing a host who has provided them with food and/or shelter.
  • Allowing an enemy to continue a fight/scuffle when they have been bested.
  • Being taken prisoner.

Examples of the Chaotic Neutral:
  • The rebellious pack member who rebels for the sake of rebelling...
  • The lone wolf who has joined a pack for the sake of using up its resources before moving on.
Keywords: anarchic, unfettered, selfish, disorderly, self-centered, unreliable, unpredictable, independent, greedy, confusing, free, individualistic.



The Chaotic Neutral Pack.


A chaotic neutral pack is unpredictable, influencing its members - both existing and potential - in different ways at different times. In a truly chaotic neutral hierarchy there is no government. Anarchy is the rule. A lone wolf when first introduced to such a pack may feel as though they have come into a place of total lawlessness.

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