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		<title><![CDATA[Ruins of Wildwood - Wolves]]></title>
		<link>https://relic-lore.net/</link>
		<description><![CDATA[Ruins of Wildwood - https://relic-lore.net]]></description>
		<pubDate>Mon, 06 Apr 2026 22:38:34 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Hunting: Tracking & Trailing]]></title>
			<link>https://relic-lore.net/showthread.php?tid=11581</link>
			<pubDate>Fri, 12 Feb 2016 20:13:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://relic-lore.net/member.php?action=profile&uid=1">Spirit of Wildwood</a>]]></dc:creator>
			<guid isPermaLink="false">https://relic-lore.net/showthread.php?tid=11581</guid>
			<description><![CDATA[[dohtml]&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Tracking &amp; Trailing&lt;/h1&gt;&lt;div class="tableofcontents"&gt;&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="#scent"&gt;Scent Theory&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;p&gt;In the wild, the vast majority of a wolf's time is spend tracking and hunting prey throughout their territory. They may trail larger prey for days before making their moves, but this is a very important part of the hunt, as they asses the herd, looking for an animal that displays any sign of weakness, to separate and take down. This article is all about that, &lt;i&gt;tracking, trailing &lt;/i&gt;and finding the perfect time and place to strike. &lt;/p&gt;<br />
<br />
<br />
&lt;p&gt;No one can ever really know how a canine tracks prey long distances, but these will be some of the leading theories and most likely ideas about scent tracking and following animal trails; Both by human hunters, wild life biologists, as well as Search and Rescue workers that train their dogs to track and trail human scents. Some creative liberties have been taken to apply these theories to how your wolf might track down his or her prey; feel free to include (or exclude) as much of this in your writing as you want! &lt;/p&gt;<br />
<br />
&lt;p&gt;Happy hunting! &lt;/p&gt;<br />
&lt;p&gt;&lt;small&gt;&lt;div align=right&gt;*Photos by Kati / &lt;a href="dawnthieves.de"&gt;dawnthieves.de&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/p&gt;[/dohtml]]]></description>
			<content:encoded><![CDATA[[dohtml]&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Tracking &amp; Trailing&lt;/h1&gt;&lt;div class="tableofcontents"&gt;&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="#scent"&gt;Scent Theory&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;p&gt;In the wild, the vast majority of a wolf's time is spend tracking and hunting prey throughout their territory. They may trail larger prey for days before making their moves, but this is a very important part of the hunt, as they asses the herd, looking for an animal that displays any sign of weakness, to separate and take down. This article is all about that, &lt;i&gt;tracking, trailing &lt;/i&gt;and finding the perfect time and place to strike. &lt;/p&gt;<br />
<br />
<br />
&lt;p&gt;No one can ever really know how a canine tracks prey long distances, but these will be some of the leading theories and most likely ideas about scent tracking and following animal trails; Both by human hunters, wild life biologists, as well as Search and Rescue workers that train their dogs to track and trail human scents. Some creative liberties have been taken to apply these theories to how your wolf might track down his or her prey; feel free to include (or exclude) as much of this in your writing as you want! &lt;/p&gt;<br />
<br />
&lt;p&gt;Happy hunting! &lt;/p&gt;<br />
&lt;p&gt;&lt;small&gt;&lt;div align=right&gt;*Photos by Kati / &lt;a href="dawnthieves.de"&gt;dawnthieves.de&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/p&gt;[/dohtml]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting a Family]]></title>
			<link>https://relic-lore.net/showthread.php?tid=6703</link>
			<pubDate>Sat, 29 Mar 2014 18:02:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://relic-lore.net/member.php?action=profile&uid=158">Angier</a>]]></dc:creator>
			<guid isPermaLink="false">https://relic-lore.net/showthread.php?tid=6703</guid>
			<description><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Starting a Family.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#Courtship"&gt;Courtship&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#Pregnancy"&gt;Stages of Pregnancy&lt;/a&gt;<br />
&lt;li&gt;&lt;a href="#Dens"&gt;Choosing a Den&lt;/a&gt;<br />
&lt;li&gt;&lt;a href="#Afterword"&gt;FAQ &amp; Afterword&lt;/a&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;p&gt;Welcome to an in-depth part of the site where you can find all sorts of information regarding this chapter in your wolf's life on-site - &lt;i&gt;becoming a mate and/or a parent&lt;/i&gt;. Starting at 22 months old, wolves reach sexual maturity and are now considered as young adults (they are also mentally ~20 years old by human standards). This is when the "magic" and character development gets interesting as your maturing character might start to realize what they want in life (to gain a mate, to have a family, to start a pack, etc.) and figure out ways how to make it happen.&lt;/p&gt;<br />
<br />
&lt;p&gt;As RoW is a realistic RPG, this article may help lend a hand when it comes to rolling through the motions of pack and family life &lt;i&gt;with a significant other&lt;/i&gt;... and other surprises that may be in store!&lt;/p&gt;<br />
<br />
[/dohtml]]]></description>
			<content:encoded><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Starting a Family.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#Courtship"&gt;Courtship&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#Pregnancy"&gt;Stages of Pregnancy&lt;/a&gt;<br />
&lt;li&gt;&lt;a href="#Dens"&gt;Choosing a Den&lt;/a&gt;<br />
&lt;li&gt;&lt;a href="#Afterword"&gt;FAQ &amp; Afterword&lt;/a&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;p&gt;Welcome to an in-depth part of the site where you can find all sorts of information regarding this chapter in your wolf's life on-site - &lt;i&gt;becoming a mate and/or a parent&lt;/i&gt;. Starting at 22 months old, wolves reach sexual maturity and are now considered as young adults (they are also mentally ~20 years old by human standards). This is when the "magic" and character development gets interesting as your maturing character might start to realize what they want in life (to gain a mate, to have a family, to start a pack, etc.) and figure out ways how to make it happen.&lt;/p&gt;<br />
<br />
&lt;p&gt;As RoW is a realistic RPG, this article may help lend a hand when it comes to rolling through the motions of pack and family life &lt;i&gt;with a significant other&lt;/i&gt;... and other surprises that may be in store!&lt;/p&gt;<br />
<br />
[/dohtml]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fighting]]></title>
			<link>https://relic-lore.net/showthread.php?tid=53</link>
			<pubDate>Sun, 16 Dec 2012 22:52:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://relic-lore.net/member.php?action=profile&uid=1">Spirit of Wildwood</a>]]></dc:creator>
			<guid isPermaLink="false">https://relic-lore.net/showthread.php?tid=53</guid>
			<description><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Wolf Fighting.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#theory"&gt;Fight Theory&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#body"&gt;Body Physique &amp; Posture&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#setting"&gt;The Setting&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#lp"&gt;Life Points &amp; Ribbons&lt;/a&gt;&lt;/li&gt;<br />
&lt;/ul&gt;&lt;/div&gt;<br />
<br />
&lt;p&gt;Curious about how to go around Relic Lore with a &lt;i&gt;score to settle&lt;/i&gt;? Want to start up a fight and &lt;i&gt;take back what was yours to begin with&lt;/i&gt;? Dare to try and prove that your character is the &lt;i&gt;top dog&lt;/i&gt; on one side of the Mountain of Dire? Is there a &lt;i&gt;rank challenge&lt;/i&gt; on the rise, wanting to &lt;i&gt;defend your home&lt;/i&gt; from unwelcome rogues, or wanting to &lt;i&gt;settle an argument&lt;/i&gt; with a scuffle once and for all by force? Then you've come to the right place!&lt;/p&gt;<br />
<br />
&lt;p&gt;For more information about wolf behavior (dominance and submission maneuvers), please see the &lt;a href=showthread.php?tid=52&gt;Wolf Behavior library article&lt;/a&gt;.&lt;/p&gt;<br />
<br />
&lt;p&gt;For information about RoW's structured fighting system, please see the &lt;a href="showthread.php?tid=3401"&gt;Fighting System library article&lt;/a&gt;.&lt;/p&gt;<br />
<br />
&lt;p&gt;&lt;small&gt;&lt;div align=right&gt;* all photos © Monty Sloan / dawnthieves.de&lt;/small&gt;&lt;/div&gt;&lt;/p&gt;<br />
[/dohtml]]]></description>
			<content:encoded><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Wolf Fighting.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#theory"&gt;Fight Theory&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#body"&gt;Body Physique &amp; Posture&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#setting"&gt;The Setting&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#lp"&gt;Life Points &amp; Ribbons&lt;/a&gt;&lt;/li&gt;<br />
&lt;/ul&gt;&lt;/div&gt;<br />
<br />
&lt;p&gt;Curious about how to go around Relic Lore with a &lt;i&gt;score to settle&lt;/i&gt;? Want to start up a fight and &lt;i&gt;take back what was yours to begin with&lt;/i&gt;? Dare to try and prove that your character is the &lt;i&gt;top dog&lt;/i&gt; on one side of the Mountain of Dire? Is there a &lt;i&gt;rank challenge&lt;/i&gt; on the rise, wanting to &lt;i&gt;defend your home&lt;/i&gt; from unwelcome rogues, or wanting to &lt;i&gt;settle an argument&lt;/i&gt; with a scuffle once and for all by force? Then you've come to the right place!&lt;/p&gt;<br />
<br />
&lt;p&gt;For more information about wolf behavior (dominance and submission maneuvers), please see the &lt;a href=showthread.php?tid=52&gt;Wolf Behavior library article&lt;/a&gt;.&lt;/p&gt;<br />
<br />
&lt;p&gt;For information about RoW's structured fighting system, please see the &lt;a href="showthread.php?tid=3401"&gt;Fighting System library article&lt;/a&gt;.&lt;/p&gt;<br />
<br />
&lt;p&gt;&lt;small&gt;&lt;div align=right&gt;* all photos © Monty Sloan / dawnthieves.de&lt;/small&gt;&lt;/div&gt;&lt;/p&gt;<br />
[/dohtml]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Behavior]]></title>
			<link>https://relic-lore.net/showthread.php?tid=52</link>
			<pubDate>Sun, 16 Dec 2012 22:25:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://relic-lore.net/member.php?action=profile&uid=1">Spirit of Wildwood</a>]]></dc:creator>
			<guid isPermaLink="false">https://relic-lore.net/showthread.php?tid=52</guid>
			<description><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Wolf Behavior.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#body"&gt;Body Language&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#dominance"&gt;Dominance &amp; Submission&lt;/a&gt;<br />
&lt;li&gt;&lt;a href="#communication"&gt;Communication&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;p&gt;The interaction between wolves &amp;mdash; not only within the packs, but when they meet on neutral ground &amp;mdash; is the core of the roleplay at Ruins of Wildwood. Constantly the characters meet out in the vast world of Relic Lore, and as we put emphasis on realism, body language plays an integral part. The wolf speaks more with their posture than with their voice, and in order to create roleplay that feels natural to both parts, there is a need to &lt;i&gt;play realistically&lt;/i&gt;.&lt;/p&gt;<br />
&lt;p&gt;It is highly unlikely that any adult wolf will "not know" how to &lt;i&gt;speak wolf&lt;/i&gt;, as they have all been raised by wolves.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
[/dohtml]]]></description>
			<content:encoded><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Wolf Behavior.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#body"&gt;Body Language&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#dominance"&gt;Dominance &amp; Submission&lt;/a&gt;<br />
&lt;li&gt;&lt;a href="#communication"&gt;Communication&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;p&gt;The interaction between wolves &amp;mdash; not only within the packs, but when they meet on neutral ground &amp;mdash; is the core of the roleplay at Ruins of Wildwood. Constantly the characters meet out in the vast world of Relic Lore, and as we put emphasis on realism, body language plays an integral part. The wolf speaks more with their posture than with their voice, and in order to create roleplay that feels natural to both parts, there is a need to &lt;i&gt;play realistically&lt;/i&gt;.&lt;/p&gt;<br />
&lt;p&gt;It is highly unlikely that any adult wolf will "not know" how to &lt;i&gt;speak wolf&lt;/i&gt;, as they have all been raised by wolves.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
[/dohtml]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development]]></title>
			<link>https://relic-lore.net/showthread.php?tid=47</link>
			<pubDate>Wed, 07 Nov 2012 15:03:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://relic-lore.net/member.php?action=profile&uid=1">Spirit of Wildwood</a>]]></dc:creator>
			<guid isPermaLink="false">https://relic-lore.net/showthread.php?tid=47</guid>
			<description><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Wolf Development.&lt;/h1&gt;<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#puph"&gt;Puphood&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#adol"&gt;Adolescence&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#adulth"&gt;Adulthood&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;p&gt;Here you can find information on a typical wolf's development over their entire lifecycle. This information has been compiled using real-life, scientific resources in order to best stay true to our site's realism standards. Along with physical development, this guide also provides a reference for how milestones could correlate to human maturity in order to assist with the personification that roleplay employs.&lt;/p&gt;<br />
&lt;div class="clearfix"&gt;&lt;/div&gt;<br />
&lt;style&gt;<br />
.woldevgui img { margin: 0px 0px 0px 10px; float: right; }<br />
&lt;/style&gt;[/dohtml]]]></description>
			<content:encoded><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Wolf Development.&lt;/h1&gt;<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="#puph"&gt;Puphood&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#adol"&gt;Adolescence&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="#adulth"&gt;Adulthood&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;p&gt;Here you can find information on a typical wolf's development over their entire lifecycle. This information has been compiled using real-life, scientific resources in order to best stay true to our site's realism standards. Along with physical development, this guide also provides a reference for how milestones could correlate to human maturity in order to assist with the personification that roleplay employs.&lt;/p&gt;<br />
&lt;div class="clearfix"&gt;&lt;/div&gt;<br />
&lt;style&gt;<br />
.woldevgui img { margin: 0px 0px 0px 10px; float: right; }<br />
&lt;/style&gt;[/dohtml]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Life as a Wolf]]></title>
			<link>https://relic-lore.net/showthread.php?tid=33</link>
			<pubDate>Wed, 11 Jul 2012 16:04:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://relic-lore.net/member.php?action=profile&uid=1">Spirit of Wildwood</a>]]></dc:creator>
			<guid isPermaLink="false">https://relic-lore.net/showthread.php?tid=33</guid>
			<description><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Life as a Wolf.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="?tid=33#annual"&gt;A wolf's annual cycle&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="?tid=33#lonewolf"&gt;Lone wolf lifestyle&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="?tid=33#packwolf"&gt;Pack wolf lifestyle&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;p&gt;<br />
Relic Lore is based in a fictional location in northern Canada, so climate and topography wise you should expect similar attributes to the real-life area. The flora and fauna that your character would expect to find will be realistically found in the northern Canada area. For now the wolves of Relic Lore have explored a few regions which vary in size and terrain, however more adventurous wolves may wish to delve deeper into the seemingly never ending Forest.<br />
&lt;/p&gt;<br />
&lt;p&gt;Like any place in real life, Relic Lore goes through seasonal cycles throughout the year&amp;mdash;from Winter to Spring, from Spring to Summer, Summer to Autumn and then from Autumn back to Winter again. Each of these seasons changes Relic Lore as you would expect, but this guide also gives you some insight to how they effect the &lt;i&gt;wolves&lt;/i&gt;.<br />
&lt;/p&gt;<br />
[/dohtml]]]></description>
			<content:encoded><![CDATA[[dohtml]<br />
&lt;a name="top"&gt;&lt;/a&gt;&lt;h1&gt;Life as a Wolf.&lt;/h1&gt;<br />
<br />
&lt;div class="tableofcontents"&gt;<br />
&lt;strong&gt;Table of Contents&lt;/strong&gt; &lt;br&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;a href="?tid=33#annual"&gt;A wolf's annual cycle&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="?tid=33#lonewolf"&gt;Lone wolf lifestyle&lt;/a&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;a href="?tid=33#packwolf"&gt;Pack wolf lifestyle&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;p&gt;<br />
Relic Lore is based in a fictional location in northern Canada, so climate and topography wise you should expect similar attributes to the real-life area. The flora and fauna that your character would expect to find will be realistically found in the northern Canada area. For now the wolves of Relic Lore have explored a few regions which vary in size and terrain, however more adventurous wolves may wish to delve deeper into the seemingly never ending Forest.<br />
&lt;/p&gt;<br />
&lt;p&gt;Like any place in real life, Relic Lore goes through seasonal cycles throughout the year&amp;mdash;from Winter to Spring, from Spring to Summer, Summer to Autumn and then from Autumn back to Winter again. Each of these seasons changes Relic Lore as you would expect, but this guide also gives you some insight to how they effect the &lt;i&gt;wolves&lt;/i&gt;.<br />
&lt;/p&gt;<br />
[/dohtml]]]></content:encoded>
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