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Life as a Wolf — Official 
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Posted by Spirit of Wildwood who has 3,429 posts.

Life as a Wolf.

Relic Lore is based in a fictional location in northern Canada, so climate and topography wise you should expect similar attributes to the real-life area. The flora and fauna that your character would expect to find will be realistically found in the northern Canada area. For now the wolves of Relic Lore have explored a few regions which vary in size and terrain, however more adventurous wolves may wish to delve deeper into the seemingly never ending Forest.

Like any place in real life, Relic Lore goes through seasonal cycles throughout the year—from Winter to Spring, from Spring to Summer, Summer to Autumn and then from Autumn back to Winter again. Each of these seasons changes Relic Lore as you would expect, but this guide also gives you some insight to how they effect the wolves.

(This post was last modified: Oct 22, 2013, 04:53 PM by Corinna.)
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#1
Posted by Spirit of Wildwood who has 3,429 posts.

Annual cycle of a wolf.

A wolf's activities and behaviour changes with the seasons of the year—as much as the land changes from warm to cold climates, so does a wolf change to match. Like any wild animal, the seasons dictate how they live and below is a typical annual cycle of the Grey Wolf (Canis lupus).

Winter, December—February.

In winter a wolf's coat is their lifeline—it will keep them warm and there is almost no heat loss (snow doesn't melt on a wolf's fur) through it. Hunting is difficult in the winter, even more energy expensive than normal, so pack's often have periods of inactivity and rely on stored up fat, from increased hunting in Autumn, and their food cache's heavily during this season. Pack's tend to travel in single file following their leader and use old game trails and frozen lakes to avoid deep snow. Winter is a time of rest and conserving as they wait for Spring.


Spring, March—May.

In Spring (March) it is breeding season and it is here the lead male and female mate. The pack devotes it time to digging or remodelling their den, it is only used in birthing as wolves sleep outside all year long. Denning sites are normally chosen within close proximity of water and often on a elevated hill or beneath a tree, they are designed to be deep, narrow tunnels that end in a chamber where the cubs can safely rest. In May the cubs are born, but it isn't until June that they are big enough to leave the den and meet the rest of the pack.


Summer, June—August.

Summer is a time of growth—the winter coat is long gone and is instead replaced by a shorter, lighter summer coat. The cubs, now out of the den, begin to grow rapidly as they are protected and raised by the entire pack and kept fat and happy while they develop. Summer is a time of careless play and fun for the cubs as they are watched over by the Yearlings of the pack. Towards the end of Summer the cubs place in the pack begins to be discovered as dominance battles become more serious. Most activities take place at night to avoid the heat of the day.


Autumn, September—November.

Wolves rapidly begin their winter preparations—their coat becomes deep, dense and downy offering them maximum warmth. While the cubs have been on pack hunts now they are not yet experienced and they begin to increase their skill as quick as they are able. The fall is a natural dispersal time for most wild animals. Some wolves (those at two and half years) may leave and find mates and to start their own pack. Most importantly, all wolves use this time to hunt as often as possible to build up their body mass and fill the pack caches in preparation.


(This post was last modified: Jun 29, 2015, 04:13 PM by Valeria.)
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#2
Posted by Spirit of Wildwood who has 3,429 posts.

Living as a lone wolf.

When your character first joins RoW and is accepted they start as a lone wolf and then, from there, you can decide how their life in Relic Lore progresses. Remaining as a lone wolf for a long period of time is unnatural to wolves, they are social creatures and they instinctively crave to be part of a pack—whether that means joining one of the many already existing in RoW or trying to form their own. It is highly recommended that your wolf seek out a pack as soon as they can, and below are some reasons why.

Pro's and Con's of a lone wolf.

As you would expect, there are both some pro's and con's to being a Lone Wolf. While it is unnatural for a wolf to remain alone there are reasons and benefits for them doing so for a short period of time, however as the period get's longer the consequences begin to far outweigh the benefits.

Benefits — By not being a part of a pack your wolf isn't beholden to anyone, meaning that they can go wherever they want, whenever they want with no consequences. They have no rules to live under, no wolf more dominant than them and are generally free spirits.

Consequences — Wolves are social creatures and not being in a pack gets very lonely. It goes against their natural instinct, to socialize and bond, and they would feel very uncomfortable for them while they were not part of a pack. Without a pack's support lone wolves are also forced to stick to small prey—such as rabbits and mice—which need to be caught far more often than a bigger kill and therefore consumes a lot of time and energy, meaning lone wolves are almost always underweight. Only upon joining a pack and returning to regular eating habits will an emaciated wolf regain the weight they have lost (at roughly 2 lbs./0.9 kg. a week). Canines in the wild are capable of surviving 5-12 days without food or water. With that in mind, a lone wolf also suffers a far higher mortality risk, they have no defense and support and no loyal pack to help them if they get wounded or sick. Simply put, they are alone!

As you can see, the consequences of being a lone wolf far outweigh the benefits and in RoW, we'd recommend finding your wolf as pack as soon as you can.

Life Point dock.

To help accurately represent the hardships of the life a lone wolf faces in RoW every two weeks a character remains a lone wolf they are docked 20 life points. If you are part of a pack you do not lose any points for this and it is also far easier to gain points, as in the wild being part of a pack is a far easier way of life.

Health.

In your profile, there is an option to set your character's current health. Lone wolves have a lower maximum health than a pack wolf, to realistically portray that lone wolves tend to be weaker and more unhealthy than pack wolves.

(This post was last modified: Aug 16, 2015, 09:15 PM by Rook. Edit Reason: Updated LP Dock Amounts. Added weight trivia. )
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#3
Posted by Spirit of Wildwood who has 3,429 posts.

Living as a pack wolf.

Being apart of a pack is the most natural life for a wolf. It means that they have a far, far greater chance of survival due to being able to hunt with a whole pack and thus bring down bigger prey, have caches of food readily defended and also having the support of a pack—after all, there is safety in numbers. However, in Relic Lore, a pack is not just something your wolf will have automatically when they join, they have to earn it, either by seeking acceptance into a current one or creating one themselves.

Becoming part of a pack.

The most common way a wolf will become part of a pack is to join a pre existing one in Relic Lore. There is more than one pack in the forest and you can always read about each one in the pack category of the Library to see which one your wolf suits most. Any wolf has the ability to try and join a pack, but it is not guaranteed he or she will be accepted. Joining is usually done by either seeking the leader(s) specifically, such as at the pack's borders, or else stumbling upon them in a thread. It's a case of getting the pack's leader(s) (ranked I.) to accept your wolf, which can only be done in character.

Alternatively, if you don't want your wolf to join a pack, you can always try to create a pack instead.

Pack hierarchy and rank.

Once your wolf is accepted they are automatically ranked in the pack at the first free rank of their gender. What level of dominance a wolf is within the hierarchy is denoted by the Roman numeral beside their name—for example I. means that the wolf is the most dominant, while V. means that the wolf is the fifth most dominant within the pack. The most dominant wolves in a pack are the leaders (the breeding pair) and beneath them are the subordinates, who make up the majority of the pack. Next ranked are the yearlings, who are one year old wolves not yet fully grown and finally the cubs make up the bottom of the hierarchy. Below is a more detailed description of each.

Leader (TWO PER PACK). As the name suggests, this role is appointed to the leaders of the pack. Though this wolf may not be the oldest or wisest member, they are usually the strongest and boldest. The role encompasses a few duties—not just one specific job—which can range from border patrols to hunting and keeping the ranks stable. They are the dominating force for the pack and it is important that they have the strength to keep the pack in harmony to defend and lead it. These wolves are typically the only to breed in the pack.

Subordinate (FOURTEEN PER PACK). These wolves make up the "mid-ranks" of the pack and commonly any new wolf would be placed under this role until they prove themselves skilled in a particular duty. These wolves do not have a speciality, instead they assist the pack in a number of ways, such as taking part in hunting and defending the pack as well as taking their turn caring and teaching the young. Wolves occupying this role often swap ranks frequently due to shifting dominance levels between them.

Yearling (UNLIMITED). Any wolf between the ages of 1 - 2 years of age will be marked as a yearling, as though this wolf may be adult in appearance, they are often not in maturity or skill. This rank acts as a 'learning' experience, allowing them to establish a hierarchy between themselves in practice bouts while learning how to help support the pack. Because they are still learning, Yearling's are usually placed below adult wolves in the ranks. Typically these wolves most common job is to care for the puppies while the adults are fulfilling their duties, but they also play an important role in hunting, often being the ones that are sent to find the weak prey, as well as scouting due to their boundless energy.

Lowest (ONE PER PACK). Just as the name says, this wolf is the lowest ranked adult in the pack and therefore dominated by every adult above it. This wolf does a variety of jobs, basically doing as they are told and does whatever is left over by the subordinates or what is needed. It is common for them to act as a 'peace keeper' within the pack as aggression is taken out on them if tensions are high, and the lowest ranked is expected to soothe and calm conflicts by distracting the wolves with themselves. Although they are the pack's 'punch bag', they are a vital part of keeping the pack together and close.

Cub (UNLIMITED). Any wolf under the age of 1 year is classed as a cub as they are not yet adults. Typically these wolves are born into the pack, commonly direct descendants of the Leader and their mate. A cub's role is to... play, and hopefully learn in the process! Small dominance scuffles are not uncommon as the cubs practice their fighting skills, but most of the cub's time will be spent playing and learning. Big figures in their lives (aside from their parents) will be the Teacher and the yearlings who are commonly left to look after the cubs.

Earning a role within the pack.

If you wolf is ranked as a subordinate once they have proved themselves it is possible for them to request a specific role within the pack, perhaps where they feel their skill is strongest. Below is a list of roles your wolf could claim. To learn more about each of the pack's roles, read this article about them.

Advisor. This duty is earned when the wolf in question demonstrates their understanding of a lot of subjects — hunting, fighting, pack relations and so on — and has the ability to offer sound advice to their pack Leader. Typically this wolf is intelligent and has a aptitude for solving problems.

Hunter. Demonstrating skill in hunting, and also perhaps leading, would be necessary for a wolf to gain this speciality. They would be expected to be a good strategist in hunting, as well as being technically skilled and able to lead a smaller group of wolves in a 'hunting formation' if necessary.

Guardian. Typically brawny and strong, this wolf would need to show strength as well as bravery for this to become their speciality. Border patrolling and scouting would increase dramatically if this was a wolf's role as they would have to remain alert and aware of who was on the pack's borders.

Teacher. Taking the lead role in teaching both the pups and yearlings, this wolf would need to be wise and patient, as well as strict if the need arose. They would spend a lot of time with the youth of the pack, educating them on how to be a wolf for their future.

Medic. Knowledge in herbs and plants, as well as various cuts and illnesses, would be a requirement of the Medic. A calm and sympathetic disposition would also be useful so that they wolf can keep the other at ease. These wolves would be relied on in times of war or illness to help keep the pack strong.

Scout. With a high stamina to travel at great lengths in a short amount of time, a wolf with the role of Scout would be required to do such at the orders of the pack Leader. Delivering messages and running errands are the tasks that take up the majority of this wolf's time, but they can also be used to keep careful watch on the surrounding lands for signs of trouble or even prey.

Pack Leadership Activity Requirements

Being a pack leader is a big and important job. As such, there are some additional requirements and notes that members should know about being a leader.

Lead characters are expected to be posted three times for each activity check. If a leader fails to do so two activity checks in a row, they will be demoted from their position and will need to challenge their way back up to the lead position. If this happens, the II. ranked wolf becomes the new leader (and subject to these same activity requirements).

If a lead character goes inactive as a result of an activity check (no posts in 15 days), they are given a 5 day grace period to reactivate their account and maintain their position. If they do not, and return after the grace period has ended, they will begin as a lone wolf and must challenge their way back up if they would like to lead again.

(This post was last modified: Feb 03, 2017, 09:59 PM by Aideen. Edit Reason: linked Pack Creation Guide )
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#4