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1. Character Creation Rules — Official 
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Posted by Spirit of Wildwood who has 4,816 posts.

Origin of the Grey Wolf (Canis lupus)

Please note that what is written below are ideas put forward by scientists, and some have not yet been proven.

Many biologists believe that the wolf we know today originated from a primitive carnivore species known as Miacids. The Miacids ranged from being gopher-sized to dog-sized and appeared in the Tertiary Period about fifty-two million years ago. Some people believe that the Miacids are the most likely ancestors of the Canidae, though no one is certain.

It is thought that Grey Wolves would have originated in Asia and most likely took up residence in North America around 700,000 years ago, after crossing the land that was still joined together during this period. Wolves from that period have undergone a series of rapid evolutionary changes to become the Wolf we know and love today.

Similar species to the Grey Wolf.

While at RoW we only allow the subspecies of the Grey Wolf (Canis lupus) to be played, scientists have found that there are other species of wolf that are genetically distinct from the Grey Wolf, such as the Himalayan wolf (Canis himalayensis). However, also classed under the Canis genus are species such as the Coyote (Canis latrans) and the Simien jackal (Canis simensis) which, while having similar characteristics to the wolf, are genetically and phenotypically different, such as being much smaller.

(This post was last modified: Jan 18, 2021, 08:03 PM by Azra.)
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#1
Posted by Spirit of Wildwood who has 4,816 posts.

Subspecies of the Grey Wolf.

At Relic Lore we only allow extant species of wolf to be played, meaning that if a subspecies has been classed extinct you will not see it in Relic Lore. Only subspecies of the Grey Wolf that could reasonably exist and survive in Canada are allowed to be played here, as this is the species native to the area Relic Lore is set. Mixed species like wolf/coyotes and wolf/dogs will not be allowed to join the game. Below are some of the more common subspecies that are played at RoW.

Arctic wolf (Canis lupus arctos).

Height: 24-32 in (60-80 cm) · Length: 43-63 in (110-160 cm) · Weight: 100-140 lbs (46-64 kg)
Arctic wolves generally have white fur, though it can vary slightly to include darker shades of grey. They fur is also long and thick to keep them warm in the extremely cold temperatures they are used too. To help prevent a loss of body heat they have rounder ears and shorter legs and muzzles than other subspecies. Arctic wolves are not fast runners and rely on their stamina more than speed, they are typically a smaller subspecies due to the extreme subzero conditions they face.

Eastern Timber wolf (Canis lupus lycaon).

Height: 24-34 in (60-85 cm) · Length: 43-63 in (110-160 cm) · Weight: 65-120 lbs (30-54 kg)
The Eastern Timber Wolf is a small-medium subspecies and tends to be of a slender build, so that at times it can resemble a Coyote. This subspecies has a lot of diversity in their colouration and can be found with white, black, red, grey and brown hues, though a tawny colour tends to be the most predominant hues with reddish hints throughout it. Like most wolves their fur thickens in the winter and then sheds into a thinner coat during the summer, tending to lighten when doing so.

Great Plains wolf (Canis lupus nubilus).

Height: 32-39 in (80-100 cm) · Length: 59-75 in (150-190 cm) · Weight: 80-120 lbs (36-54 kg)
Considered a typically "average-sized" wolf they tend to fall into the medium-large range physique. Their coat shows great variation as you can find black, brown, grey and white individuals, however a browny-grey colouration tends to be the most common with buff, tawny and red highlights. While they are fairly tall and long they tend to remain quite lithe and slender so are more compact than the Mackenzie Valley subspecies, and therefore tend to be smaller and quicker.

Mackenzie Valley wolf (Canis lupus occidentalis).

Height: 34-41 in (85-105 cm) · Length: 59-75 in (150-190 cm) · Weight: 120-155 lbs (54-70 kg)
As one of the largest subspecies of Grey Wolf it tends to be a tall, long and sturdy wolf which relies on it's strength and stamina more than speed. This wolf's thick, long limbs are designed to transverse through rough terrain like thick snow or mountain ranges, it's powerful shoulders are key to it's strength in bringing down large prey. The Valley wolf has a broad range of colouration allowing wolves to be found with shades of brown, black, grey and reddish hues.

(This post was last modified: Jun 29, 2015, 04:03 PM by Valeria.)
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#2
Posted by Spirit of Wildwood who has 4,816 posts.

Appearance guidelines of the Grey Wolf.

Before you decide your character's appearance too seriously it is important to make sure it matches the specifications of your chosen subspecies. For example, you could not create a black wolf and then select its subspecies as an Arctic, or likewise a Mackenzie Valley Wolf with a small physique. A wolf's appearance varies between their species so deciding what species your wolf will be should be your first step.

Fur colouration.

A key aspect of picking your characters appearance is their fur colouration. RoW is a realistic wolf rpg, meaning that we only allow fur colours that would naturally occur in the wild and those that can be found with your wolf's subspecies. Below is a colour chart that you can use as a guide to help decide on the range of hues you could design your wolf to be.

Eye colouration.

In the wild wolves are almost exclusively found with either yellow, orange or brown hued eyes as these are the best at reflecting light. When cubs are first born they have blue eyes but these colours are lost when their eyes mature and turn into one of the most common eye colours. Very rarely wolves can be found with blue eyes in adulthood but it is likely their eyes were never fully matured and thus are likely to be weakened.

Physique size.

One of the profile fields for your character's page in RoW is 'physique' where you can either pick large, medium or small relating to adult wolves and yearlings, or cub, to represent a character under the age of one. Like fur colour, which physique your wolf can be is reliant upon which species you select for them. Below is a guideline of the sizes of each physique and the species that can be in them.

Physique field guidelines
Small
Medium
Large
HEIGHT · 24-29 in (60-74 cm)
LENGTH ·  43-57 in (110-144 cm)
SPECIES · Arctic & Timber
HEIGHT ·  30-37 in (75-94 cm)
LENGTH ·  57-67 in (145-169 cm)
SPECIES · All playable
HEIGHT · 38-41 in (95-105 cm)
LENGTH · 68-75 in (170-190 cm)
SPECIES · Valley & Plains


(This post was last modified: Jan 23, 2021, 01:39 AM by Huddy.)
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#3
Posted by Azra who has 75 posts.

Origin and Age

In order to keep the lore of the region coherent, only characters who are born in game as part of the approved spring puppy season can be from Relic Lore. All other player-created characters must come from somewhere beyond the map and arrive in the realm once they are accepted to the game. No other characters may list their Birthplace as an onsite territory, birthplaces outside the game can be real locations, fictional areas, or as vague as "outside of Relic Lore"

In order to be accepted a character must be at least eight months of age, though you are strongly encouraged to not bring in characters younger than one year unless they are joining with an adult. The only way to play a character younger than eight months is to adopt an available puppy during Breeding Season. Young characters should account for surviving on their own in the history section of their profile if they expect to enter the game without an adult to accompany them. Characters that were previously born onsite may rejoin the game at any time, though they will similarly need to account for how they survived without their parents/caretaker/pack.

Note: Adult wolves may not join the game pregnant.

Previously Active Families

Additionally, if you wish to play a wolf who is the child, relative, or ancestor of character that was previously played on-site (but is now inactive) you must provide proof of consent from all the players (both parents). This is to prevent powerplaying of an inactive member's character.
(This post was last modified: Jun 29, 2023, 12:58 AM by Finley.)
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#4
Posted by Azra who has 75 posts.

Personality

The only thing we ask when creating your character is that you do not use sexuality or mental illness as the core of a character. There is much more to people than "being biploar", so simply stating that a wolf has some sort of mental illness or handicap does not explain what kind of character they are and is insulting to entire groups of people. If you want to play your character with a mental illness but don't thoughtfully incorporate the disorder into a 3-dimensional character you will be asked to rewrite the personality or to remove the disorder entirely.

If you choose to play a character with a sexuality or gender identity different than your own please be considerate and thoughtful of the community you are writing about. Do not base your character on harmful or triggering assumptions. Sexuality does not represent 100% of a character, it's merely one facet.
(This post was last modified: May 31, 2023, 08:55 PM by Chan. Edit Reason: added gender identity )
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#5