I have a couple ideas, but I'm not sure how well they would implement and if they would truly make things easier, so just let me know <3
Definitely overhauling the LP system. Right now we have 4 major categories - physique, skills, pack, and development. It's fantastic, and there are a lot of ways to earn LP... but do we need to earn LP for every thread we do? This also plays into the current fight system and how things are calculated in terms of damage, HP, ect.
A new wolf essentially stands no chance against an older wolf, might be able to hold out for a couple rounds, but ultimately falls because the LP being calculated into the fight stats is incredibly large, particularly for 'strong' characters like Lachesis, Elettra (back in the day), Askan, ect.
I'm proposing to keep the LP system, but cut back on what earns LP. Maybe, have a set number of LP for physique, so they don't get divided up - pups get 100, yearlings 225, and small/medium/large get 300/325/350 but we don't divide it up specifically in the statistics - that way it's a little easier to handle adding new characters to the game or updating life points as a pup turns yearling or a yearling turns adult.
In addition, limiting the LP earned in game specifically to the skills section. This would make a little more sense in terms of development, especially since LP are mainly used for fight statistics, so skills is the category I feel is most applicable? Points for hunts (big hunts, like deer, elks, ect that take more than one person specifically), healing, fights (actual fights, not sparring but things like rank challenges, fighting between loners over food, ect)
This way, at the very least, LP are claimed less often which takes a bit of a burden off the staff, and it simplifies the system a little bit more.
In terms of fights and the fight system, I personally love the fight system we currently have, but I know that it can cause some headaches for the staff - perhaps to simplify that a bit, we could do something where users are encouraged to reach an end to the fight on their own, but have the option of (after the fight takes place) requesting rolls to see who would have won with the fight system to resolve disputes? I'm not sure if this would make things easier for the staff in terms of setting up the calculations, but would also make fight roll requests less frequent as well, and would only come up in 'major' fights like if someone were to challenge for a pack, or something else?