Site Discussion: Game Rules & Policy Changes
Hi everyone,
As you all know, Ruins of Wildwood recently celebrated its 7th birthday. Over the years, the game has evolved and changed in ways that I never would have believed possible. Some of these changes have been really positive and have led to better storylines and player experiences, while others have been not so great and led to confusion and frustration. We want to open up a discussion about some of these frustrating policies and work towards solutions that meet the needs of the community.
We also want to address these issues because we, as the RoW staff, have been struggling with finding the balance of when to leave our existing policies alone and feeling like we need to adjust them because somebody brought up X situation. Several times throughout the years, we've been accused of micromanaging the game, which is something nobody (including us) wants. It's exhausting for everybody involved, and so we want to do away with or clarify some of the policies we have that create the most confusion.
Our goal in doing this is to, hopefully, create a more laid back, member-driven game that would recapture the simplicity of the early days. The game should be able to run more or less the same without staff involvement, because we trust that our member base is mature and has the site's best interests in mind. This game exists for all of you. The following items are an attempt to capture some existing rules or policies that infringe on or complicate our current vision for the game, and some ideas for alleviating these issues.
Game Rules
Most importantly, we need to get our game rules in order. Sarah and I have put together a list of the site's game rules and realized very quickly that even though our "official" rules in the library only have a handful of things on it, there are actually a lot more unwritten rules than we realized. Our goal is to simplify this list and have an updated library article with the game rules in their entirety to make it easy for all of us to refer to game policies.
There are several rules highlighted in yellow that we feel could be discussed and revised or removed. These are:
- Removing the 2 week waiting period for bringing in new characters: This rule was originally added to prevent players from making a new character whenever a new plot idea hit them and then dropping them once they lost enthusiasm for the idea. In practice, there's nothing stopping somebody from quickly dropping a character and it only leads to more work for the staff in tracking when a player last joined the game with the character.
- Removing the 200 word minimum for posts: This is by far the biggest change we are proposing, and it is a change we very seriously want to consider and discuss because of the impact it could have. Initially, RoW had a word count of 250 which was dropped to 200 a few years ago after members' requested it. At it's heart, the rule exists because RoW is about writing, and we wanted to push people to write well thought out posts. The word count has also served as a barrier to entry - there is a certain standard of writing that we wanted our community to have and word count was one way of achieving that. But we recognize that RoW is a hobby, and sometimes it is hard to write 200 words (especially in large pack threads where your character isn't doing much but listening). Our inclination is to maintain the 200 word count for joining applications, but do away with it in game so players can post as little or as much as they want.
- Removing the restriction on puppies not being able to survive on their own before 8 months of age: For those of you who have been a member of RoW during breeding season and the start of puppy season, you know that puppies are a really big deal on the site. Only available once a year, people get incredibly excited about the prospect of playing a new character from birth with family ties to other characters. But we all know the reality of the situation - by the time the pups are actually playable in May/June/July, a lot of that excitement has died off. It is hard to play a character who is realistically limited in what they can and cannot do, and we get that. Right now, the rule is in place to try and prevent puppies from being dropped. But it adds another layer of complexity for staff when conducting activity checks, and more often than not, we are more concerned with a puppy's inactivity than the parents themselves. By removing this rule, we're proposing that puppies are treated like any other character who goes inactive. If parents want to take their inactive puppy back, they need to work that out with the adopter themselves.
- Removing the rule that a pack must have two leaders of the opposite gender: This has been a request for years, and has something we've avoided for a few reasons. These are primarily realism and technical concerns. From a technical standpoint, our rank system just doesn't allow two wolves of the same gender to hold the same rank, and from a realism standpoint, wolves of the same gender don't typically display the same level of dominance in the hierarchy (even if they're closely matched, there is usually one who is more dominant). But we're open to changing our stance on this if the community wants us too. The other thing this changes is what to do when a pack doesn't have a viable replacement for an inactive leader, which has happened many times over the game's history.
- Level of Knowledge about Relic Lore: Are characters who have never met any character connected to Relic Lore able to know details about the happenings of Relic Lore? We'd like to have a set blanket rule that can cover this, whether that means no, a character cannot know details about Relic Lore without having been there/know a character who has, or yes they can.
- Gray area with powerplaying rules: We agree that in general powerplaying is not allowed, but a lot of packs and individual members have exceptions for things that can be generally assumed. We'd like to make this more consistent for new members especially.
- Thread Completeness: For both LP and archival purposes, we require a thread to be "complete". But we don't ever define what that means. We'd like to have a concise definition that covers the whole site and applies to anything that requires a complete thread.
- PG 13 Rules: Our stance on mature topics isn't clear in our current rules at all, and we'd like to do better to clear up what is and isn't allowed. Many of us aren't bothered by things like cursing or graphic writing, but many people are. We want RoW to be a comfortable place for everyone and having a clear policy on these kind of plots and writing styles is important, and creating a standard so nobody ends up reading something they don't want to read is especially important.
- Wolf Subspecies: Originally, only species listed in the guidebook were allowed, but that has since expanded on a case-by-case basis. We want to make this more consistent and update the library accordingly.
- Characters based on fictional works: We have an unwritten rule that characters should not be based on characters in fiction, in the sense that we've turned away a literal "Hodor" wolf before who was entirely modeled after the character from Game of Thrones. However, there's limits to how much we can enforce this kind of thing and we want to know what the community think is fair.
Other Changes
We'd also like to propose some other changes to items that are not necessarily "game rules".
- Remove Negative LP Docks: This would include the lone wolf docks, docks for leaving a pack, and docks for losing leadership (as well as any others I'm missing). The purpose of Life Points was to track your character's development, not to punish anybody. These changes would apply retroactively, which means we would update all character docks to remove the negative points from their history and totals.
- Remove free pass system: Similar to the two week waiting rule between characters, this rule was implemented to let people rejoin with multiple characters at a time but limit the extent that people could serially drop/rejoin characters. Ultimately, we can't stop people from having multiple characters and this system made it more confusing than the problem needed. All we ask is that if you do have multiple characters, you be considerate of the people you're RPing with on all of your accounts. It's frustrating and hurtful when you're threading with Character A and the player stops responding with them, but posts a lot with Character B instead. By doing away with these two rules, we're relying on player's to be honest with themselves and their RP partners about what they can handle and commit to.
- Removing unnecessary fields from character profiles: These include the den location, height, weight, and length. Ultimately, we find these fields to be unnecessary and can lead to confusion. There are places in your profile to include that type of info if you find it important to you.
- Library Updates: In accordance with the changes above, we'll be overhauling our Game Rules & Newcomer's Guides to be a more accurate representation of what RoW is. These changes will be made when this discussion is concluded.
These are some big changes, which is why we want to bring them to your attention. Until we've had the chance to discuss it with the site, none of these changes are official. In terms of timeline, we'd like to move forward with the accepted and discussed changes in the next 2-3 weeks. If there are other concerns you have that are not mentioned here, we'd love to hear about them, so please let us know. We're really serious about getting feedback on these issues, so let us know what you think. Positive, negative, or neutral feedback is all welcomed and encouraged.